Because of my tight schedule this summer, I have not been able to work on GTADS at as fast of a pace as I have hoped for. Development for this project has been restricted to parts of the weekend and a small amount of time for weekday evenings. Nevertheless development is still occuring, mainly on the server side to accomidate the chatroom feature on the server side. As of this point users are able to login to the server and are presented with a chat window. Soon, hopefully by the end of this week, enough functional code will be applied to allow users to have their first chat session on GTADS.
I am hoping with 90% functionality with the chatroom feature in place, more research will be able to come into the client proxy. This is a very important part of GTADS and is really the heart of what needs to work for GTADS to be useful. If anyone wants to help in this process, you'll need about three things. Two players of GTA or 2, Ethereal or another type of packet sniffer, and a basic understanding of TCP/IP. You could try figuring out the handshaking aspects of clients connecting to each other to establish a game session, marking out variable data, or you can do something specific in the game and mark how movements are done. If anyone can or will do this, credit will be placed where it is due for your efforts.