Wednesday, November 29, 2006

1.14 Delay and Win/Loss stats

Hello all, back from my long absence for the holiday (Thanksgiving for those outside the US) and now we have a lot of work to do and a new sleek version of GTADS to deliver, in due time. Still setting up the server explorer and looking for a setup to get most of the stuff off of rez.fastping.net and migrated to gtads.sourceforge.net. Comboy has been helping with a lot of the server accounts code making sure that the transition is as easy as possible to the new MD5 based system. I would like to thank rider from age4greeks.gr for volunteering to help out with the greek translations for the updated manual, readme, and in application text.

Another big thing we have been working on delivering soon, game stats. We have all been pouring over countless Direct IP games of Age of Empires and GTA1 to find out what determines win/loss and I believe we may have found it. With further testing, we may have a experimental framework for stats and make GTADS competitive.

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