GTADS Client/Server Model Diagram
Since a lot of you have been curious as to exactly how GTADS will work I posted up a basic diagram that will show the 3 part mechanism on how the server, the client, and the game all piece together in this multiplayer system. It seems a bit complicated but each component has its own specialized purpose that makes the gameplay possible.
You can view the Image Here for a quick overview. If you have any other questions of comments on anything detailed on any of the 3 components feel free to drop me an email or leave me a comment. As far as development is going, I am starting on the Proxy API tonight and should have a good portion of it done by the end of the week.
The monster is almost ready to be awaken!!
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