It's September and school is back in for me, this means I haven't been able to keep up with the development of GTADS as much as I wanted to. There have been newer features added in though for the client, the server and the proxy.
The proxy is in a very prealpha stage and I suspect will be there until late September when I will release a "Beta For Play", but for now will be in a purely code release. If you are interested in the specifics of the proxy I have been trying to get it to set up a game host scenerio as well as a join scenerio with a particular amount of ports. As I said in previous posts, the Proxy GUI will be a component of the gtads client as well as a stand alone for anyone who just wants to play someone without having to connect to the client.
The client has undergone minor changes and has various design modifications pending. Right now the features added are support for /join chatroom command and /part to leave the chatroom as well as timestamps on chat messages. The chat window now wordwraps long messages over and the input chatbox is limited to 255 characters.
On the serverside, support for multiple chatrooms have been implemented so a user can join another chatroom besides the default when logged in. It can recognize the /part command and destroys a chatroom if the only user in the chatroom leaves. There are still a few known bugs in the server that need to be worked out.
I am still looking for testers to come into the chatroom and to test the hell out of the program. If that means crashing the server let it come. If you are interested let me know and I will send you the necessary information.